I was recently notified that TressFX 3.0 was released publicly on github: https://github.com/GPUOpen-Effects/TressFX.
After some diffs and reading through the new code I started porting it to Unity.
The new TressFX 3.0 supports fur rendering and skinning. Thats the only real change on the simulation they made (apart from minor fixes).
What’s also new is a brand new SDK (finally!) that features a viewer, maya plugin, tools and some example models.
As far as i could see rendering is almost untouched.
So, i think ill be able to integrate all new TressFX 3.0 features into UnityTressFX this month.
I expect a new commit on github with the 3.0 features to happen at the end of this month.
So, stay tuned for further updates.
Thats all for today 🙂